The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science.
Objectives: Students will...
Apply sequencing logic to solve puzzles
Use new code blocks to solve puzzles
Use conditional logic to solve puzzles
Draw and interpret visual representations of objects.
When designing products, move fluidly among real-world, isometric, and multiview sketches.
Communicate information using engineering drawings and measurement conventions.
Activities: In Class Day 1:
Begin Name Sketching Project
In Class Day 2:
Continue Working on Name Sketching Project
At Home Day 1:
Hour of Code in Tynker or Hour of Code (your choice of activity!)